CC72.A64 2012
This collection of fourteen essays presents an overview of current trends in archaeological theory.
Spotlighting resources at Raymond H. Fogler Library, University of Maine, Orono, ME. in Anthropology, Archaeology, Architecture, Art, Communication Studies, Dance, Journalism, Native American Studies, New Media, and Theatre.
This collection of fourteen essays presents an overview of current trends in archaeological theory.
"This collection includes theoretical discussions and case studies drawn from Western Europe, the Mediterranean and North. They explore the differences between popular traditions relating to historic sites and archaeological interpretations of their history and meaning."
"This text offers a thorough introduction to the social, cultural, and historical context of American visual culture, as well as mainstream and canoncial art."
"the first volume provides the theoretical groundwork for Schumacher’s ideas – focusing on architecture as an autopoeitic system, with its own theory, history, medium and its unique societal function – the second volume addresses the specific, contemporary challenges and tasks that architecture faces."
The author "describes and documents examples of Chinese design and innovation that range from ancient ceramics to communist propaganda posters. She then explores current award-winning projects in media, fashion, graphic, interior, and product design; and examines the lifestyle and purchasing trends of the “fourth generation,” now in their teens and twenties."
"A Handbook of Media and Communication Research presents qualitative as well as quantitative approaches to the study of media and communication, integrating perspectives from both the social sciences and the humanities. Taking methodology as a strategic level of analysis that joins practical concerns with theoretical issues, the Handbook offers a comprehensive and in-depth review of the field and a set of guidelines for how to think about, plan, and carry out media and communication studies in different social and cultural contexts."
"Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering all the skills necessary in today's competitive environment.